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William Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. With bright chestnut hair and a scraggly beard. His eyes are amber and beady.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious, Adventurer, Has a crush. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

William Hadleigh, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)17 (+3) 17 (+3)8 (-1)
Skills Medicine +6, Performance +2
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 900 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Randal Ramsay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown, dusty cloak. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Nature, Job. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Randal Ramsay, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Brown-green garnet (150 gp).


Social Check DCs


Nicholas Ashley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Nicholas Ashley, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Theodoric Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. He wears his golden hair down. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Theodoric studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the east

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic, Fearful. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Theodoric Wilberforce, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)18 (+4) 13 (+1)14 (+2)
Skills Stealth +0
Senses Passive Perception 11
Languages Common, Auran, Gnome, Infernal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Tatum, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Miner does, he is not a threatening figure. His silver hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 8 years old his parents immigrated from the south. He worked as a nervous Miner and found it very stressful. He then took over the family business and is one of the better Miner for hire.

Motivation: Nothing but the best is good enough for him; and to be a barrister again

Ideals: Impeccable, Philantrophist. Bonds: Job, Attractive, Immigrant. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Hunter Tatum, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 5 (-3)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 7
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp. Amber (50 gp).


Social Check DCs

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