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Advanced [show]


Solomon Everleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His left hand appears badly burned and disfigured. His silver hair is kept up in a ponytail inside a broad hat. He has several tiny ruby earrings on each ear.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: The child of southern immigrants he idolized his mother. Solomon was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mayor. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Insane, Lazy. Bonds: Rich, Immigrant. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Solomon Everleigh, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20 pp. Blue sapphire (1600 gp). Lapis lazuli (16 gp). Smoky quartz (20 gp). 8 Acid flasks. 3 Smokesticks. 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs


Patrick Soames, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. His moppish chestnut hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the west. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Patrick has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Hedonist, Disease. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Patrick Soames, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of luck around his neck, and a falchion on his belt. With bright chestnut hair and a scraggly beard. He has green eyes and a violet hat with a blue feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gomory was born in the north. At a young age he loved to build and create. In his 16th year, his parents were killed by a dire rats raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Fighting, Persistence. Flaws: Racist, Impulsive. Bonds: Enemies. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Gomory Marley, Male Human Rogue 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: Iolite (50 gp). Azurite (10 gp). Banded agate (10 gp). Deep blue spinel (1200 gp).


Social Check DCs


Jocelyn Easton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Shipwright uniform. His chestnut hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised by priests from a young age. A freak accident while working with his Sailor father left him crippled. He then took over the family business and is one of the better Shipwright for hire.

Motivation: He is compelled to act according to his religious beliefs; and to be a sailor again

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Religious, Mentor. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Jocelyn Easton, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a black shirt with thin green vertical stripes and tan pants. His white hair is unkempt and raggedy. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers

Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Poor, Military. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Guy Nash, Male Human Paladin 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Gold dragon comb with red garnet eye (1600 gp). Gold music box (1000 gp). Gold and topaz bottle stopper cork (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs

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