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NPC Generator

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Advanced [show]


Guy Payton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a blue and black robe with the hood down. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Payton, Male Human Rogue 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills History +5, Stealth +5
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 70 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Gerald Shelby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears white leather gloves, a white jacket, and tight pants. His chestnut hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his sister's freedom.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Entrepeneur. Bonds: Family, Adventurer. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Gerald Shelby, Male Human Ranger 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 7000 sp. Aquamarine (200 gp). Silver pearl (160 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His auburn hair and beard is wavy and long. He has a dull look in his green eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Simon was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Gardener. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Simon Cumberbatch, Male Human Bard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 3000 sp. Brown-green garnet (150 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long black pants that bunch up around his shoes, and he perpetually has his axe ready. His hair is long and silver with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Opinionated, Gifted. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Gerald Halsey, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 500 gp. Peridot (70 gp). Azurite (15 gp).


Social Check DCs


Drogo Axton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Priest, who enjoyed hunting, Drogo was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Sabotage a competitor.

Ideals: Fighting. Bonds: Job, Adventurer, Nature, Slave. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Drogo Axton, Male Human Cleric 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 50 pp. Smoky quartz (50 gp). Rich purple corundum (900 gp). Rich purple corundum (900 gp). Aquamarine (1100 gp).


Social Check DCs

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