Patrick Ryley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears yellow painted combat armor at almost all times. He wears his red hair up in a very large beehive style do. His eyes are brown.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: His religion dominates his actions.
Ideals: Justice. Bonds: Religious, Poor, Attractive. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2
Possessions: 800 gp.
Roger Barclay, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His chestnut hair is heavily combed to the left. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Roger was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and wants to open a new tavern
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Tiger eye turquoise (16 gp). Golden pearl (80 gp).
Tim Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries warhammers. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born blind and as such lacked many opportunities for work. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tim's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Hedonist, Disease. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. Blue quartz (12 gp). Onyx (60 gp). 1 Masterwork Light steel shield.
Richard Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He prefers to wear black pants and tee shirts. His silver hair is knotted and matted. His green eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Miner, who enjoyed hunting, Richard was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Philantrophist. Bonds: Job, Nature, Adventurer, Family. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Druidic, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Norman Remington, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he tends to wear a large black jacket. His head has been shaved. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of illithids once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, his parents were killed by a illithids raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He became a Jeweler soon after.
Motivation: Revenge; and doesn't want to be a jeweler and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Enemies, Job, Family. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
