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NPC Generator

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Advanced [show]


Hubert Gyula, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears a broad hat to cover his moderate length brown hair. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hubert was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: Terse, Addict. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Hubert Gyula, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Patrick Windsor, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He has no hair. His eyes are violet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Human compassion; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease, Racist. Bonds: Adventurer. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Patrick Windsor, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)6 (-2) 15 (+2)12 (+1)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Peridot (40 gp). Red garnet (90 gp). Coral (90 gp).


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a grey and black handkerchief worn on his right side. He wears a wide-brimmed hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Impulsive, Fearful. Bonds: Adventurer, Enemies. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Vance, Male Human Sorcerer 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 40000 cp.


Social Check DCs


Thomas Bentley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: The child of a Barrister, who enjoyed hunting, Thomas was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Disciplined. Flaws: Ugly, Impulsive. Bonds: Nature, Religious. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Thomas Bentley, Male Human Commoner 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)7 (-2) 13 (+1)14 (+2)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Rock crystal (60 gp). Violet garnet (1300 gp).


Social Check DCs


Lance Walpole, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has shaved his head bald. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Ugly, Addict, Disease. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Walpole, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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