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NPC Generator

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Advanced [show]


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. His hair, while still mostly blonde, has prominent grey streaks. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Immigrant, Family, Rich. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Gunter Adley, Male Human Warlock 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp.


Social Check DCs


Patrick Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green armored body suit, with a simple tan line shooting up and back down. He wears his white hair up. His eyes, though not visible through his cowl, are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Family. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Braxton, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His eyes are gray and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miner father left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Bonds: Family, Has a crush. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Hayhurst, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Violet garnet (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item.


Social Check DCs


Norman Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a black tunic with yellow highlights, and long white pants that bunch up around his shoes. His whole body is exceptionally muscular. He wears his black hair down. He has brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Job. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Norman Tewksbury, Male Human Barbarian 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 77 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy pastel pantaloons and a brown scarf. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Manfred was born the youngest of three triplets. He was an apprentice working in his mother's forge. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Athletic. Bonds: Religious, Family, Job, In love. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Manfred Dumph, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3200 sp.


Social Check DCs

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