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NPC Generator

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Advanced [show]


Godfrey Huxley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is red, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Passionate, Gifted, Fighting, Athletic. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Huxley, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Athletics -1, Deception +1
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 cp. Chrysoprase (60 gp). Banded agate (6 gp).


Social Check DCs


Roger Allerton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with wide-brimmed hat, and is pretty ugly. He has a small bristly mustache and wavy auburn hair. His amber eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. In his 14th year, his parents were killed by a brigands raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Mentor, Enemies. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Roger Allerton, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 5 (-3)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. Red-brown spinel (110 gp). Jet (110 gp).


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Disease, Depressed, Insomniac. Bonds: Military, Religious. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Gerald Graham, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)6 (-2) 9 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Patrick Carlisle, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is an epitome of beauty. He keeps his chestnut hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.

History: Patrick was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Philantrophist. Bonds: Attractive, Rich, Enemies. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Patrick Carlisle, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Magnifying glass. 1 Good lock. 1 Healer’s kit.


Social Check DCs


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His hair is black and curly. This green eyed northerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast mountains. His martial abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Ernest Law, Male Human Barbarian 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Star rose quartz (60 gp). Banded agate (7 gp). Violet garnet (1000 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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