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NPC Generator

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Advanced [show]


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He keeps his long silver hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: Gilbert was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Knight.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Justice, Gifted. Bonds: Attractive, Job, Family. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Gilbert Dumph, Male Human Fighter 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 16 (+3)15 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 4000 sp. Hematite (6 gp). Chrysoberyl (60 gp).


Social Check DCs


Clerebold Ansley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He keeps his auburn hair in a pixie cut. His violet eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Healer mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Clerebold Ansley, Male Human Druid 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 14 (+2)10 (+0)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 70 pp.


Social Check DCs


Jocelyn Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple red line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a flapper bob. His gray eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He struck the Priest job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a priest and was forced into it by his family

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Family. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Jocelyn Brownrigg, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Solomon Atterton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His tied-back hair is chestnut. His eyes are amber.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Solomon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Solomon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Solomon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Retire the richest man in the south; and meet up once more with his childhood friend

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Solomon Atterton, Male Human Aristocrat 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Coral (50 gp). Emerald (1500 gp). Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Guy Braxton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His hair is black, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of goblins once and for all.

History: He got into the Blacksmith business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist. Bonds: Rich, Attractive, Enemies, Job. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Guy Braxton, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp. Malachite (13 gp). Tiger eye turquoise (13 gp). Sardonyx (80 gp). Sardonyx (80 gp).


Social Check DCs

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