Drogo Gracey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears blue leather gloves, a blue jacket, and tight pants. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: Born in the south to a Courier, Drogo learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he feels threatened by others
Flaws: Hedonist, Fearful. Bonds: Family, Job, Adventurer. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1000 sp.
Godfrey Ashton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His moppish white hair is in a traditional bowl cut. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west to a Assassin, Godfrey learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Assassin job and began his own company from there.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Addict, Impulsive. Bonds: Job, Poor, Family. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 74 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Blue quartz (10 gp). Obsidian (10 gp). Black star sapphire (1100 gp). Golden yellow topaz (1300 gp).
Frederick Alton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy white suit. His tied-back hair is golden. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shepherd mother left him crippled. He has never given up on his writing dream.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Passionate, Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Marston, Male Human [Permalink]
Personal [hide]
Description: This western man wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His clothes are grease stained in places. He has moderate length brown hair. He has gray eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. Reynard was born on a far western mountains where he grew up under the tutelage of his father, an expert Herbalist. He left for the west, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and to share knowledge with the world
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Gilbert Watson, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His golden hair is slicked back into a classic pompadour. His eyes are gray and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Spy.
Motivation: Revenge; and many goblins want him driven away
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp.
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