Clerebold Branson, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He also hits on women, regardless of circumstances.
History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Banker.
Motivation: He's in love; and many giants want him driven away
Bonds: Has a crush, Military, Job, Enemies. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Celestial, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 300 gp. Eye agate (11 gp).
Shane Bradley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow cloak and cross-gartered green stockings. His long brown hair reaches down to his waist. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Painter, but he got bored and became a Bather. He has worked as a Bather like his father before him.
Motivation: Wants to raise his children well; and further expansion of business
Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Family, Job. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2300 sp.
Percival Yardley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. He has hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Marshal, but he got bored and became a Servant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. Tourmaline (60 gp). Eye agate (16 gp). Chrysoprase (30 gp).
Dustin Adley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Rich, Nature. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Aldous Trollope, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue shirt with thin black vertical stripes and white pants. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Sellsword, Aldous learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job
Flaws: Antagonistic, Secretive. Bonds: Job, Adventurer, Debt. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 50 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 800 gp. Azurite (10 gp). Amethyst (50 gp). Citrine (20 gp). Golden yellow topaz (800 gp).
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