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NPC Generator

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Advanced [show]


Diggory Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky tan painted plate armor. His blonde hair is kept up in a ponytail inside a small hat. His eyes are a pleasant hazel.

Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Diggory studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and to protect his home

Ideals: Gifted. Flaws: Disease, Antagonistic, Insane. Bonds: Guardian. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Diggory Gentry, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)13 (+1) 8 (-1)7 (-2)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. His golden hair is braided into rings. He has brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Rich, Family, Adventurer. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Bertram Everleigh, Male Human Monk 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Guy Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a shortspear. His white hair is heavily combed to the right. His eyes, though not visible through his cowl, are gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Priest, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Poor. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Guy Richie, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)7 (-2)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a red poncho over his likewise colored trousers and shirt. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Family. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Sydney, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 18 (+4)11 (+0)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His chestnut hair is thinning but still full. He has gleaming, smiling gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 4 years old his parents immigrated from the east. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Kyle Bentham, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 14000 cp.


Social Check DCs

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