Bertram Colton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a tan and blue robe with the hood down. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: To share knowledge with the world; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Chain shirt.
Shane Yeardley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His black hair is matted, messy, and big. His eyes are a pleasant blue.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted divine powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp.
Theobald Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear white tank tops with blue pants. He has done his best to style his brown hair to look like a famous performer. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 8 years old his parents immigrated from the west. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Simon Chester, Male Human [Permalink]
Personal [hide]
Description: This man wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are green.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.
History: He was born in the west, but his parents moved at a very young age to the south. Simon was born on a far western mountains where he grew up under the tutelage of his father, an expert Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Peter Easton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries sais. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.
History: He was born in a small island village. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Rich, Nature, Immigrant. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!