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Advanced [show]


Kyle Lincoln, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, and his gloved hand is found clutching a sword. He has shaved his head bald. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Debt. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Kyle Lincoln, Male Human Commoner 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 8 (-1)11 (+0)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2

Possessions: 4000 sp. Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has a moderate pudge and is not very fit. His brown hair is cut short. His eyes are violet and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Opinionated. Flaws: Fearful. Bonds: Rich, In love, Job. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Fawcett, Male Human Ranger 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)12 (+1) 11 (+0)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Citrine (30 gp). Tourmaline (60 gp).


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. A gifted student he started as a Mayor, but he got bored and became a Spice Merchant. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Odo Halsey, Male Human Warlock 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1100 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His hair is cut close to his head. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gomory was born the youngest of three triplets. He was an apprentice working in his father's forge. By chance he met his sister recently and the two have been together since.

Motivation: Further expansion of business; and regain custody of his son

Ideals: Philantrophist. Bonds: Guardian, Family, Job, Rich. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Gomory Winthrop, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey England, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man tends to wear a large brown jacket. His white hair is lengthy and is close to two feet long. His eyes are amber.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insane. Bonds: Job, Adventurer, Nature, Rich. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Godfrey England, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)8 (-1) 13 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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