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NPC Generator

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Advanced [show]


Randal Watson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Mortician. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Brewer profession.

History: Born in a small village he learned the ways of the warrior from his mother. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Mortician.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Fighting. Bonds: Job, Nature. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Watson, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Coral (100 gp).


Social Check DCs


Hugh Yorke, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He sports a long brown beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the east. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Artistic, Logical. Bonds: Attractive, Immigrant, Slave. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Yorke, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 6 (-2)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 8
Languages Common, Orc, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Gerald Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Architect does. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Architect business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Impulsive, Fearful. Bonds: Job. Occupation: Architect

Voice: German accent

Attributes [hide]

Gerald Hampton, Male Human Warrior 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 500 gp. Azurite (15 gp). Rock crystal (60 gp). Malachite (15 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. His black hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Fighting, Gifted. Bonds: Religious, In love, Rich. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Trym Cornish, Male Human Wizard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 8 (-1)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Minor magic item.


Social Check DCs


Norman Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His red hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict. Bonds: Rich, Military, Adventurer, Debt. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Norman Wentworth, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Orc, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. Moss agate (15 gp).


Social Check DCs

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