Adam Barton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Architect. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He keeps his brown hair in a pixie cut. His hazel eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.
Motivation: To unite with his sister; and sabotage a competitor
Flaws: Antagonistic, Secretive, Addict. Bonds: Rich, Job, Family. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Azurite (5 gp). Amethyst (40 gp). Banded agate (5 gp).
Gerald Clifton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear violet pants and tee shirts. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is silver, silky, and of moderate length. His eyes are a pleasant hazel.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of illithids once and for all.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He's repulsed by the PC; and he wants revenge against illithids
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp. Blue quartz (12 gp). 1 Magnifying glass. 1 Good lock.
Charles Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears a small hat to hide his balding. His violet eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Cursed with lycanthropy at a very young age, Charles has worked very hard to control his curse. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (3000 gp).
Norman Benson, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a faded coat and loose pants complete with small hat, marred by teas. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Miner and found it very stressful. He struck the Miner job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 11000 sp. 1 Minor magic item.
Robert Stapleton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy red hair. He has violet eyes and a tan hat with a violet feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur, Optimist, Gifted. Bonds: Poor, Religious. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 20 pp. 1 Minor magic item.
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