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Advanced [show]


Balimaar Stanley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His brown hair is lengthy. His violet eyes are passionate and lively.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Forgetful. Bonds: Rich, Adventurer. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Balimaar Stanley, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Backpack.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is brown, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Persistence. Flaws: Mundane, Antagonistic. Bonds: Attractive, Poor. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Robert Myerscough, Male Human Cleric 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 10000 cp.


Social Check DCs


Bertram Altham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a grey suit. He has no hair. His violet eyes have a joyful gleam in them most of the time.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Bertram Altham, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny amber earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Robert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Logical. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Robert Bradshaw, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Banded mail. 1 Breastplate.


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Detective, his mother struggled to pay the bills. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Aldous Atterton, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. 1 Superior lock. 1 Superior lock.


Social Check DCs

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