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NPC Generator

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Advanced [show]


Godfrey Digby, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, violet shirt, and grey tie, and sports empty pouches on his belt. His black hair is long and unkept. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Sailor.

Motivation: To be a Mason again; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Godfrey Digby, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Kyle Royston, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and red. He wears round tiny glasses practically rammed into his face.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful wizard made him what he is. He worked as a nervous Armorer and found it very stressful. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Royston, Male Human Bard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 9 (-1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears blue trousers with green and violet striped suspenders. He wears various colorful collared shirts. He keeps his auburn hair in a flapper bob. He has gleaming, smiling violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Justice. Flaws: Antagonistic. Bonds: Family. Occupation: Guard

Voice: Raspy

Attributes [hide]

Randal Ashley, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 4 Tanglefoot bags. 3 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Manfred Browning, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in yellow turtlenecks beneath a tan coat with black slacks. He has no hair. He has gleaming, smiling violet eyes.

Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent mother

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Manfred Browning, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Banded agate (11 gp). Eye agate (11 gp).


Social Check DCs


Theodoric Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His face is scarred and worn.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west his family was never financially stable. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Kelsey, Male Human Druid 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Insight +1, Nature +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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