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NPC Generator

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Advanced [show]


Dustin Appleton, Male Human [Permalink]

Personal [hide]

Description: This man wears just a tan suit, and sports empty pouches on his belt. His long golden hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Dustin Appleton, Male Human Wizard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 700 gp.


Social Check DCs


Drogo Upton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. His hair is auburn and curly. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. Drogo was born on a far eastern island where he grew up under the tutelage of his mother, an expert Map Maker. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Upton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Percival Alston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has dyed his greying golden hair a little too much giving a sharp golden color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Sensitive. Bonds: Attractive, Religious, Mentor. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Percival Alston, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries lances. His brown hair has been sun bleached extensively. His fierce blue eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful wizard made him what he is. In his youth he was a Spice Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Mentor. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Guy Denholm, Male Human Warlock 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 900 gp. Alexandrite (1300 gp). Carnelian (60 gp). 1 Minor magic item.


Social Check DCs


Reynard Colton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His black hair is thinning but still full. This brown eyed westerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and many goblins want him driven away

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Reynard Colton, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp. Aquamarine (900 gp). Red-brown spinel (60 gp). 1 Good lock. 1 Masterwork Thieves’ tools. 1 Simple lock.


Social Check DCs

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