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Advanced [show]


Gilbert Stanton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright white suits and hats. His blonde hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Joker, Logical, Impeccable. Flaws: Insane. Bonds: Poor, Job. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Stanton, Male Human Wizard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 200 gp. Gold dragon comb with red garnet eye (800 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His broad hat is riddled with cuts and holes. His eyes are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist. Bonds: Religious. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Tim Wellington, Male Human Druid 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)18 (+4) 16 (+3)18 (+4)
Skills Intimidation +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Orc, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Yorke, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He wears his hair in dreadlocks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Cartwright, who enjoyed hunting, Hunter was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Ideals: Logical. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Hunter Yorke, Male Human Aristocrat 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1600 gp. Solid gold idol (700 gp). Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Rolf Garrick, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting violet shirt and pants. His auburn hair is lengthy. His violet eyes peer out from beneath his Stetson violet hat.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by orcs. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear

Flaws: Impulsive, Fearful. Bonds: Guardian, Military, Enemies. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Rolf Garrick, Male Human Barbarian 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Engraver. He has a small bristly mustache and wavy black hair. His violet eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He helped his father out around the business and became quite the natural. He has achieved small success as a Engraver.

Motivation: He would like to get married and retire; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Antagonistic. Bonds: Job, Religious, Enemies, Has a crush. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Abram, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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