Guy Bentham, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Flaws: Insane, Racist, Mundane. Bonds: Military. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 80000 cp. Aquamarine (600 gp). Silver pearl (70 gp).
Diggory Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He very much looks the part of a Assassin. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Assassin like his mother before him.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arnold Upton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is styled in orderly dreadlocks. His eyes are hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Justice. Bonds: Adventurer, Job, Religious, Enemies. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Deep green spinel (60 gp). Sard (50 gp).
Gerald Darlington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He wears his brown hair down. His skin is flawless and his brown eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Mercenary in town.
History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He became a Mercenary soon after.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Celestial, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
Conrad Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has wavy silver hair. His green eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: Born in the north his family was never financially stable. A gifted student he started as a Doctor, but he got bored and became a Locksmith. He has been saving his money to try and buy his brother's freedom.
Motivation: He's looking for his big break; and an old rival family wants him found
Flaws: Racist, Addict. Bonds: Poor, Job, Family, Adventurer. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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