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NPC Generator

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Advanced [show]


Tim Watson, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is tall, broad shouldered and powerfully built. His hair is silver and curly. His eyes are likewise amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Cynical, Fearful. Bonds: Mentor, Nature. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Tim Watson, Male Human Fighter 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Patrick Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his black hair well, parting it to the left. His eyes are likewise blue.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Rich, Religious, Adventurer. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Patrick Anderton, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Average lock.


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His long auburn hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in the west to a Barkeep, Norman learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To settle down with his crush; and further expansion of business

Ideals: Professionalism, Artistic. Bonds: Job, Family, Has a crush. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Blythe, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 18 (+4)10 (+0)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 14
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 100 gp. Rock crystal (60 gp).


Social Check DCs


Aldous Westcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears professional attire. With bright black hair and a scraggly beard. His half smiles and green eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Aldous was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Dyer again; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Aldous Westcott, Male Human Barbarian 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 13 (+1)18 (+4)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 100 gp. Chrysoprase (70 gp). Malachite (4 gp). Red-brown spinel (70 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear pastel tank tops with tan pants. His hair is white, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of illithids once and for all.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Expand his business.

Bonds: Attractive, Job, Enemies, Nature, Adventurer. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Gerard Shirley, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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