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Advanced [show]


Trym Ogden, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Rich, Immigrant. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Trym Ogden, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)14 (+2) 8 (-1)7 (-2)
Skills Acrobatics +0, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Disease, Antagonistic, Addict. Bonds: Poor, Nature, Adventurer. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Stafford, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 16 (+3)9 (-1)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1200 sp.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. His moppish blonde hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born several months after his mother was called into army service. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and revenge

Flaws: Insomniac, Addict. Bonds: Enemies, Military. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Ernest Milton, Male Human Cleric 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Obsidian (13 gp). Banded agate (13 gp). Chalcedony (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Job. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Acton, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Religion +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. Silver pearl (150 gp). Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs


Charles Berkeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his blonde hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Charles Berkeley, Male Human Sorcerer 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 500 gp. White pearl (90 gp). Aquamarine (1500 gp). Alexandrite (1500 gp). 1 Minor magic item.


Social Check DCs

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