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NPC Generator

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Advanced [show]


Heward Enfield, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is long and red with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Heward Enfield, Male Human Expert 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Giant, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of luck around his neck, and a greataxe on his belt. His red hair is kept up in a ponytail inside a deerstalker hat. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Knight, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Hedonist. Bonds: Religious, Poor, Nature. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Manfred Deighton, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Gomory Jacobs, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black tunic with grey highlights, and long blue pants that bunch up around his shoes. His blonde hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his wide-brimmed black hat.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gomory was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Job. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Gomory Jacobs, Male Human Barbarian 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)18 (+4) 10 (+0)12 (+1)
Skills Deception +4, Religion +7
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He typically wears tan cloth garments or leather armor. He has a hunchback. He keeps his long white hair kept up in a rat tail. His brown eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small plains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has worked as a Healer like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Henry Myerscough, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 6 (-2)8 (-1)
Skills Nature +5, Stealth +3
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp.


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a black coat over a grey low-cut shirt, and a broad hat upon his head, marred by chocolates. He has dyed his greying golden hair a little too much giving a sharp golden color. He has several tiny amber earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Rich, In love. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Robert Gentry, Male Human Ranger 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Athletics +0, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 2d8-3, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 40000 cp. Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs

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