Guy Bing, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Scribe uniform. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. He has a long auburn beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Guy lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: To reunite with his absent mother; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Anthony Oakes, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.
History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted psionic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Emotional. Bonds: Attractive, Poor. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1400 sp.
Chad Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. His long golden hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Rich, Attractive. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Miles Roscoe, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length red hair. He is baby faced.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His religion dominates his actions; and a deep hatred of goblins
Ideals: Professionalism. Bonds: Enemies, Poor, Nature, Religious. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp. 3 Holy water. 1 Thunderstones. 3 Acid flasks. 2 Tanglefoot bags.
Guy Dalton, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his yellow robe. He has a slight overbite and is overall scrawny. His hair is black and curly. His hazel eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Jeweler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Darkwood Buckler.
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