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Advanced [show]


Patrick Fulton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spy does. He has a moderate pudge and is not very fit. His hair is short and golden. His eyes are gray and beady.

Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Spy.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Patrick Fulton, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 3000 cp. 1 Hourglass.


Social Check DCs


Norman Astley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Stableman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He keeps his black hair in a flapper bob. His gray eyes peer out from beneath his deerstalker blue hat.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Stableman. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Norman Astley, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. Silver pearl (150 gp).


Social Check DCs


Geoffrey Asheton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He dresses well, typically a more casual-formal manner. He keeps his brown hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Marry his sister to traveling adventurers; and wishes to resurrect an old love

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Military. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Asheton, Male Human Monk 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Athletics +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 500 gp. Jet (50 gp). Sard (60 gp). Silver pearl (50 gp).


Social Check DCs


Simon Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses like a well dressed Baker does. His clothes are grease stained in places. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Simon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the east, certain he would find work there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Disciplined. Bonds: Job, Poor, Immigrant, Military. Occupation: Baker

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Radcliffe, Male Human Monk 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)16 (+3) 15 (+2)9 (-1)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Orc, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright red hair and a scraggly beard. He has violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He struck the Shoemaker job and began his own company from there.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Gunter Marlee, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)17 (+3) 17 (+3)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Druidic, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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