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NPC Generator

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Advanced [show]


Miles Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan feathered hat and tan clothes. He wears his golden hair up in a very large beehive style do. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: In love, Military, Adventurer. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Miles Langdon, Male Human Monk 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theobald Asheton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue coat over a yellow low-cut shirt, and a broad hat upon his head. His red hair, when down, is lengthy. His eyes are brown and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Mortician, who enjoyed hunting, Theobald was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Asheton, Male Human Wizard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a pastel low-cut shirt, and a small hat upon his head. He has styled his brown hair well, parting it to the left. His hazel eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Bertram hails from a village terrorized by illithids. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Impeccable, Persistence. Bonds: Family, Enemies, Adventurer. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Bertram Roscoe, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Roland Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, violet cloak. He has a penchant for wearing a ring with an oversized jet on his right hand. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Roland was raised in a hard working conservative environment. Roland was born on a far western mountains where he grew up under the tutelage of his father, an expert Locksmith. He has achieved small success as a Locksmith.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Rich, Job, Immigrant. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Roland Stanford, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 600 gp. Bloodstone (30 gp). Aquamarine (900 gp). Alexandrite (900 gp).


Social Check DCs


Dustin Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His red hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Rich, Family. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Dustin Wakefield, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)18 (+4)
Skills Arcana +3, Performance +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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