Anthony Tatum, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear yellow tank tops with blue pants. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He desires power and/or immortality.
Flaws: Secretive. Bonds: Poor, Attractive, Adventurer, Mentor. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 70 pp.
Ralf Tatum, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his sai always slung over his shoulder, and carries sais. His hair is cut close to his head. His amber eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Locksmith, but he got bored and became a Mason. He then took over the family business and is one of the better Mason for hire.
Motivation: To find somewhere to settle down; and further expansion of business
Ideals: Fighting. Flaws: Impulsive, Disease, Mundane. Bonds: Job. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Gerard Carlyle, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His chestnut hair and beard is wavy and long. He is baby faced.
Personality: Gerard wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south to a Spy, Gerard learned a great deal about his father's area of expertise. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He struck the Spy job and began his own company from there.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. 4 Antitoxin.
Wymar Yardley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Wymar hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Mentor, Immigrant. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 39 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Alex Sherwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, violet, dusty cloak. His long blonde hair reaches down to his waist. His eyes are hazel and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: Alex was raised in a hard working conservative environment. He worked as a nervous Miller and found it very stressful. He has been saving his money to try and buy his brother's freedom.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Family. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 80 pp. A delicate brass dragon egg (30 gp). Silver comb with moonstones (400 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.
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