Raymond Dryden, Male Human [Permalink]
Personal [hide]
Description: This eastern man has a large tan mantle and cape that has been intricately interwoven into his green robe. His clothes are grease stained in places. His black hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Baker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Brandon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His hair is auburn and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful slaver made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 11 years.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Bonds: Attractive, Poor, Job, Has a crush, Mentor. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp.
Theobald Cornish, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He is bald on top and has large white tufts of hair around his ears. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Flaws: Ugly, Depressed. Bonds: Adventurer, Rich, Immigrant. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. Rose (80 gp). Zircon (80 gp). Malachite (16 gp). Brown-green garnet (140 gp). Rose (80 gp). Azurite (16 gp).
Patrick Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His chestnut hair is heavily combed to the right. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Persistence, Fighting. Flaws: Antagonistic. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 7
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. Silver ewer (40 gp). Gold and topaz bottle stopper cork (1400 gp).
Solomon Law, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears just a brown suit. His hair is auburn, silky, and of moderate length. His eyes are blue and catlike.
Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He got into the Ruler business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Ruler.
Motivation: Revenge; and many gnolls want him driven away
Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies, Job. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Deep blue spinel (600 gp).
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