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NPC Generator

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Advanced [show]


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black leather gloves, a black jacket, and tight pants. He sports a long auburn beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Aldous studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Impeccable, Gifted. Bonds: Immigrant, Attractive, Job. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Aldous Vance, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)6 (-2) 15 (+2)16 (+3)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His head has been shaved. He has gleaming, smiling hazel eyes.

Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Rich, Religious. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Ernest Whitby, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Everard Wallace, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has no hair. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.

History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: Wants his loneliness to end; and he is greedy

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Everard Wallace, Male Human Wizard 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 54 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1100 gp. Tiger eye turquoise (14 gp). Tiger eye turquoise (14 gp). Zircon (60 gp).


Social Check DCs


Roger Lancaster, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Navigator. He wears a Stetson hat to hide his balding. He has hazel eyes.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Job, Poor. Occupation: Navigator

Voice: French accent

Attributes [hide]

Roger Lancaster, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 17 (+3)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 14000 cp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Beitz, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a white costume with the symbols of the sun god on his torso. With a patchy chestnut beard and wild chestnut hair. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Family, Slave. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Beitz, Male Human Druid 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 8 (-1)15 (+2)
Skills Arcana +2, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs

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