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Advanced [show]


Lance England, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Disease, Insomniac. Bonds: Attractive, Nature, Military. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance England, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 22000 sp.


Social Check DCs


Randal Darby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a brown suit. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Pacifist, Gifted. Bonds: Adventurer, Mentor. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Randal Darby, Male Human Warrior 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. A delicate brass dragon egg (70 gp).


Social Check DCs


Frederick Blakeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left leg appears badly burned and disfigured. He has done his best to style his white hair to look like a famous performer. His eyes are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Mortician for hire.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he is unsatisfied with his job

Flaws: Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Frederick Blakeley, Male Human Aristocrat 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)18 (+4) 17 (+3)15 (+2)
Skills Acrobatics +1, Religion +7
Senses Passive Perception 13
Languages Common, Ignan, Terran, Dwarven, Giant
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +7

Possessions: 500 gp. 1 Full Plate. 1 Breastplate. 1 Banded mail.


Social Check DCs


William Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His Stetson hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated, Logical. Flaws: Ugly, Disease. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Bradshaw, Male Human Bard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)13 (+1) 9 (-1)12 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp. Citrine (80 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Iolite (80 gp).


Social Check DCs


Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of illithids; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Walcott, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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