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Advanced [show]


Gilbert Cornish, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His red hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Painter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Human compassion; and to settle down with his crush

Ideals: Justice, Philantrophist. Bonds: Attractive, Immigrant, Poor. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Gilbert Cornish, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hubert Davenport, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is typically in his Fortune-teller uniform. His black hair is heavily combed to the right. His brown unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Shipwright, but he was a colossal failure. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Wants to open a new tavern.

Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Hubert Davenport, Male Human Ranger 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 9000 sp.


Social Check DCs


Everard Chatham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He wears a colorful flower in his black hair. His eyes are violet and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Everard Chatham, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Drogo Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. He wears his auburn hair down. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Logical, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Drogo Barney, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is white and curly. This green eyed northerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Disease. Bonds: Poor, Adventurer, Religious. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Gerald Perry, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 13 (+1)10 (+0)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp.


Social Check DCs

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