Aldous Presley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries shortbows. With a patchy golden beard and wild golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Religious. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Tim Read, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. His hair, while still mostly silver, has prominent grey streaks. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. After months of barely getting by, Tim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle
Flaws: Depressed, Impulsive. Bonds: Poor, Attractive, Religious. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Fire opal (1400 gp). Red-brown spinel (70 gp).
Geoffrey Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. He has brown eyes and a white hat with a blue feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Dyer mother left him crippled. He hasn't been sleeping well lately.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork Common Melee.
John Langdon, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a robe, a symbol of death around his neck, and a sword on his belt. His whole body is exceptionally muscular. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Gifted, Persistence. Bonds: Immigrant. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3100 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Backpack. 1 Disguise kit. 1 Disguise kit.
Raymond Cotton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light red in addition to tight pants. He keeps his white hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Raymond was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Joker, Logical. Flaws: Ugly. Bonds: Military. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp.
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