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NPC Generator

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Advanced [show]


William Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright tan suits and hats. He has dyed his greying black hair a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: William wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: His spouse's relatives view him with great suspicion; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Family, Nature, Adventurer. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

William Morton, Male Human Cleric 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. White pearl (120 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Landon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, marred by beers. He sports a long blonde beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Logical. Flaws: Ugly, Insomniac, Insane. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Kyle Landon, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 12 (+1)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair, when down, is lengthy. His eyes are a pleasant green.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Ernest was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Religious, Attractive, Nature, Military. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Ernest Cholmondeley, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Gladstone, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in white turtlenecks beneath a grey coat with tan slacks. He has wavy brown hair. His eyes are brown.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He left for the south, certain he would find work there.

Motivation: Many brigands want him driven away; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Job, Enemies. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Robert Gladstone, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)8 (-1) 6 (-2)8 (-1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Charles Blyth, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Charles's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he is terrified, and will act out of fear

Ideals: Extrovert, Entrepeneur. Flaws: Fearful, Antagonistic. Bonds: Attractive. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Charles Blyth, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 10 (+0)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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