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Advanced [show]


Charles Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his hammer. He wears a wide-brimmed hat to hide his balding. His eyes are green and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.

History: Charles hails from a village terrorized by gnolls. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of gnolls

Flaws: Addict. Bonds: Attractive, Family, Enemies. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Charles Livingstone, Male Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 50000 cp. Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs


Peter Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy brown pantaloons and a tan scarf. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.

History: He comes from a rich southern family. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Optimist, Entrepeneur, Persistence. Bonds: Rich. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Peter Tatum, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 29000 cp.


Social Check DCs


Heward Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Painter. His silver hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He worked as a nervous Painter and found it very stressful. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Military. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Heward Hayes, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)8 (-1) 16 (+3)11 (+0)
Skills Deception +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. He wears his golden hair up. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trym's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, In love. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Trym Cumberbatch, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. Old masterpiece painting (1000 gp). A small bag of saffron. (20 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.


Social Check DCs


Reynard Adley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a white suit, green shirt, and blue tie. He keeps his white hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Reynard will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east to a Ploughman, Reynard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and revenge

Ideals: Extrovert, Professionalism, Entrepeneur. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Reynard Adley, Male Human Fighter 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Violet garnet (700 gp).


Social Check DCs

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