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John Darby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his grey robe and has his scimitar always slung over his shoulder. His hair is cut close to his head. His gray eyes are slightly larger than normal.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Apothecary, John learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Apothecary job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Adventurer, Religious. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

John Darby, Male Human Sorcerer 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)13 (+1) 10 (+0)17 (+3)
Skills Athletics +1, Deception +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 180 pp. Red garnet (130 gp).


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Gerald was born the youngest of three triplets. After coming to the age of reason, Gerald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Family. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Wentworth, Male Human Sorcerer 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 41000 sp. Jasper (20 gp). Star rose quartz (20 gp). White pearl (50 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is greasy and uncared for. His eyes are likewise green.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Anselm Astley, Male Human Paladin 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Eye agate (6 gp). Sard (80 gp). Emerald (1600 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Leighton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with brown pants. He has a slight overbite and is overall scrawny. His chestnut hair is greasy and uncared for. His eyes are green and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trym was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers

Flaws: Ugly, Racist. Bonds: Family, Rich, Adventurer. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Trym Leighton, Male Human Warlock 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1 Minor magic item.


Social Check DCs


William Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple black robe with white stripes complete with hood. His hair is black and very short. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Shy, Insane. Bonds: Military, Family. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

William Lindsay, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs

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