Drogo Tyndall, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. He has red hair. His thin eyebrows rest above his beady brown eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Drogo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Solomon Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit, and he perpetually has his nunchaku ready. His golden hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Solomon was born the youngest of three triplets. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Solomon's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Fighting, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a violet scarf. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born at the edge of vast plains. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Fighting, Gifted. Bonds: Religious, Nature, Family. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 24000 sp. 1 Minor magic item.
Lance Garfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet tunic with green highlights, and long brown pants that bunch up around his shoes. He has wavy blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 11th year, his parents were killed by a illithids raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic, Persistence. Flaws: Insane, Mundane, Fearful. Bonds: Enemies. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: Just what you see.
Odo Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple grey robe with white stripes complete with hood. He has moderate length chestnut hair. His brown eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Ruler, Odo learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Fighting. Flaws: Antagonistic, Fearful, Greedy. Bonds: Job. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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