Lewis Yorke, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His blonde hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Sensitive, Antagonistic. Bonds: Slave, Family. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Chrysoberyl (160 gp). Zircon (30 gp). Obsidian (6 gp). 2 Tanglefoot bags. 3 Antitoxin.
Rolf Westcott, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear red clothing when he does not wear armor. His blonde hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Assassin, but he got bored and became a Barkeep. He has set out to sabotage the competition.
Motivation: To get a good night's sleep; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Optimist, Philantrophist, Gifted. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Old masterpiece painting (1000 gp). 1 Minor magic item.
Alex Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Mayor.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is content
Flaws: Depressed, Mundane, Greedy. Bonds: Job, Religious. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Adley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male usually wears his brown robe and has his bow always slung over his shoulder. He is tall, broad shouldered and powerfully built. His auburn hair is kept up in a ponytail inside a deerstalker hat. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Logical, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2600 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Geoffrey Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His black hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.
Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.
History: Geoffrey was born with his father's beautiful face. Cursed with lycanthropy at a very young age, Geoffrey has worked very hard to control his curse. He left for the south, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Moss agate (11 gp). Lapis lazuli (11 gp). Moss agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!