Reynard Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Athletic, Entrepeneur. Flaws: Forgetful. Bonds: Rich, Family. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Manfred Hayley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and prefers to wear grey clothing when he does not wear armor. His right hand appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: Regain custody of his daughter; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Depressed. Bonds: Slave, Job, Family. Occupation: Masseuse
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Aquan, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Gilbert Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His blonde hair is slicked back into a classic pompadour. His eyes are likewise gray.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: Born to a Locksmith, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Professionalism, Athletic. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp.
Peter Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His chestnut hair is kept up in a ponytail inside a feathered hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Justin Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a small hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic. Bonds: Poor, Nature, Religious. Occupation: Bellfounder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: Blue sapphire (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!