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Advanced [show]


Bertram York, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a rapier on his belt. His golden hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Bertram York, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 4 Smokesticks. 8 Acid flasks. 4 Alchemist’s fire.


Social Check DCs


William Trollope, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy grey pantaloons and a violet scarf. He has styled his white hair well, parting it to the left. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure.

Flaws: Ugly, Insane. Bonds: Adventurer, Has a crush, Rich. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

William Trollope, Male Human Expert 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 50 pp.


Social Check DCs


Thomas Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a yellow and blue handkerchief worn on his right side. He is an epitome of beauty. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Sage. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Thomas was raised in a hard working conservative environment. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in spear use. Recently the stress of being a Sage has made it difficult for him to sleep.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Fighting. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Thomas Gentry, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 18 (+4)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 14
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 12000 cp. Coral (160 gp). Brown-green garnet (160 gp). Chalcedony (60 gp).


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long grey pants that bunch up around his shoes, and carries greataxes. He wears a colorful flower in his chestnut hair. His amber unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Stableman, Trym learned a great deal about his mother's area of expertise. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He now owns his own business.

Motivation: Further expansion of business; and to be a tanner again

Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Trym Eastaughffe, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 9
Languages Common, Aquan, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has a large white mantle and cape that has been intricately interwoven into his blue robe. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. In his 10th year, his parents were killed by a goblins raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Hunter Shirley, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 4 Antitoxin. 1 Thunderstones. 1 Thunderstones. 4 Smokesticks.


Social Check DCs

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