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Advanced [show]


Theobald Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Junk Dealer business at a young age. Cursed with unlife at a very young age, Theobald has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Cholmondeley, Male Human Warlock 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Emsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He sports a long golden beard, and similarly colored long hair. His eyes are a pleasant amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Peter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and human compassion

Ideals: Disciplined, Impeccable. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Peter Emsworth, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Marston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: To end his boredom; and marry his brother to traveling adventurers

Ideals: Athletic, Disciplined. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Marston, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Moonstone (50 gp). Hematite (14 gp).


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has a moderate pudge and is not very fit. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Charles was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion.

Ideals: Optimist. Flaws: Racist, Shy. Bonds: In love, Job. Occupation: Detective

Voice: American accent

Attributes [hide]

Charles Hartford, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1400 sp. Star rose quartz (80 gp).


Social Check DCs


Robert Pickering, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is typically in his Seamstress uniform, and his gloved hand is found clutching a bastard sword. He keeps his long auburn hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a wizard, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Shy, PTSD. Bonds: Job, Adventurer, Mentor. Occupation: Seamstress

Voice: French accent

Attributes [hide]

Robert Pickering, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp. Peridot (80 gp).


Social Check DCs

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