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NPC Generator

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Advanced [show]


Hugh Gyula, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Gyula, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Bowyer, Gerald learned a great deal about his father's area of expertise. He worked as a nervous Bowyer and found it very stressful. He has drifted from career to career and currently works as a Bowyer.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Fighting, Extrovert, Justice. Bonds: Poor, Job. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Gerald Staurheim, Male Human Rogue 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Moss agate (9 gp). Jacinth (2000 gp). Jasper (20 gp).


Social Check DCs


Bertram Snape, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long brown beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Ugly, Insane, Antagonistic, Mundane. Bonds: Rich. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Snape, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 2800 sp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Anselm Badger, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His red hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: Born in the north to a Bookbinder, Anselm learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Bookbinder job and began his own company from there.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Anselm Badger, Male Human Warrior 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Balimaar Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: He got into the Mayor business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Clifton, Male Human Paladin 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)11 (+0) 7 (-2)11 (+0)
Skills Medicine +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 pp. 1 Hourglass. 1 Spyglass. 1 Masterwork Artisan’s tools. 1 Healer’s kit.


Social Check DCs

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