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NPC Generator

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Advanced [show]


Roger Denholm, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His golden hair is long and unkept. His violet eyes peer out from beneath his small blue hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a forest tribe. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Roger Denholm, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 10 pp.


Social Check DCs


Anthony Winterbourne, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: The child of a Layabout, who enjoyed hunting, Anthony was taken on many hunting expeditions. His childhood dream was to be a Layabout, but he was a colossal failure. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Persistence. Flaws: Impulsive. Bonds: Nature, Job, Guardian. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Anthony Winterbourne, Male Human Ranger 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 90 pp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Solid gold idol (800 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Adam Landon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his auburn hair to look like a famous performer. His brown eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Hunter like his mother before him.

Motivation: To be a Ploughman again.

Ideals: Athletic, Professionalism. Flaws: Terse. Bonds: Mentor, Job. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Adam Landon, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2800 sp. Red spinel (160 gp). 1 Breastplate. 1 Banded mail.


Social Check DCs


Kyle Morton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his bow. He wears a Stetson hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 3 years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Bonds: Attractive, Religious, Mentor. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Kyle Morton, Male Human Warrior 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Browning, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a simple grey robe with red stripes complete with hood. He has a hunchback. He sports a long white beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Military, Religious. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Browning, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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