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Advanced [show]


Wymar Stapleton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy tan suit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Opinionated. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Wymar Stapleton, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Azurite (15 gp). Brown-green garnet (110 gp).


Social Check DCs


Lance Hampton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, green shirt, and black tie. He is physically well-built. His auburn hair is smooth and relatively long. His violet eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Shy, PTSD. Bonds: Military, Enemies. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Lance Hampton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 10 (+0)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Half-Plate.


Social Check DCs


Raymond Sheldon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Mortician. He wears his silver hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Raymond Sheldon, Male Human Sorcerer 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 70 pp.


Social Check DCs


Gunter Kendal, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is braided into rings. His eyes are violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Philantrophist. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Gunter Kendal, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)15 (+2) 14 (+2)5 (-3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Guy Shelby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Hunter. His hair is brown and curly. He has a dull look in his amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up sickle and armor he uses now. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Impeccable. Flaws: Lazy, Insane. Bonds: Poor, Nature, Job. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Shelby, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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