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Theobald Cooper, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Fletcher, who enjoyed hunting, Theobald was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.

Motivation: He would like to get married and retire; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Fighting. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Theobald Cooper, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)16 (+3) 15 (+2)17 (+3)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Goblin, Giant, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp.


Social Check DCs


Clerebold Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He sports a long white beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: A powerful slaver made him what he is. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Byron, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 11 (+0)6 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Alexandre Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a red small hat and red clothes. His hair is short and brown. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He has since lost track of the people in his past.

Motivation: To protect his home; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Shy. Bonds: In love, Family, Guardian. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Gracey, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Rolf Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is a Succubi in disguise. Rolf was born on a far eastern island where he grew up under the tutelage of his mother, an expert Sage. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Immigrant, Enemies, Adventurer. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Rolf Blakely, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)6 (-2) 9 (-1)10 (+0)
Skills Athletics +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright red hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Expand his business; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Mentor, Rich, Enemies, Job. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Roger Soames, Male Human Cleric 9
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)16 (+3) 7 (-2)15 (+2)
Skills Animal Handling +1, Nature +6
Senses Passive Perception 8
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Carnelian (80 gp). Sard (80 gp). Coral (90 gp). Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs

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