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NPC Generator

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Advanced [show]


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a red wide-brimmed hat and red clothes. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: Clerebold was born the youngest of three triplets. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and wants to have a good time and be beloved

Ideals: Impeccable, Logical, Optimist. Bonds: Family, Adventurer. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Clerebold Graham, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)13 (+1) 18 (+4)18 (+4)
Skills Athletics +2, Religion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 100 gp.


Social Check DCs


Rolf Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is thinning but still full. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Impulsive. Bonds: Attractive, Religious, Rich, Family. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Tyndall, Male Human Druid 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 gp. Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his chestnut hair up. He has amber eyes and a brown hat with a white feather.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Engraver, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Anthony Marlee, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Bertram Badger, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his right hand. His black hair is cut short. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Joker. Flaws: Insane, Addict. Bonds: Rich, In love, Adventurer. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Bertram Badger, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered black stockings. His red hair has been sun bleached extensively. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he feels threatened by others

Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Nature. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Anthony Marley, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 7 (-2)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 60 pp.


Social Check DCs

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