Anselm Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Barkeep. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Mayor, who enjoyed hunting, Anselm was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: To be a Mayor again.
Ideals: Optimist. Flaws: Disease. Bonds: Job, Nature, Attractive. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. White pearl (90 gp). Golden pearl (90 gp). Smoky quartz (50 gp). 1 Minor magic item.
Alex Reid, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His hazel unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp. Moss agate (16 gp). Black pearl (1600 gp). 1 Full Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Half-Plate.
Gomory Shipley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a yellow costume with the symbols of strength on his torso. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy blonde hair. His face is scarred and worn.
Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Norman Clinton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple tan robe with blue stripes complete with hood. He wears a deerstalker hat to cover his moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and to prove his worth to the world
Flaws: Depressed, Mundane, Impulsive. Bonds: Rich. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Jocelyn Tinley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). He is bald on top and has large red tufts of hair around his ears. He has several tiny ruby earrings on each ear.
Personality: Jocelyn is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Unemployed mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Depressed, Disease. Bonds: Rich, Adventurer. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. Sardonyx (20 gp).
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