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NPC Generator

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Advanced [show]


Kyle Palomarez, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and wants a kiss

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Has a crush. Occupation: Beggar

Voice: American accent

Attributes [hide]

Kyle Palomarez, Male Human Monk 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Brixton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long brown hair kept up in a rat tail. He has gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: The child of a Jeweler, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and to unite with his sister

Ideals: Pacifist, Artistic. Bonds: Family, Nature, Rich. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Bertram Brixton, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)14 (+2) 4 (-3)17 (+3)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Bertram Ryland, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a violet costume with the symbols of the sun god on his torso. He sports a long black beard, and similarly colored long hair. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the large cave and found the beat up halberd and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and revenge

Ideals: Disciplined. Flaws: Hedonist. Bonds: Nature, Enemies, Family. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Bertram Ryland, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp.


Social Check DCs


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Banker, but he got bored and became a Navigator. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Hastings, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 12000 cp.


Social Check DCs


Drogo Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Drogo Quinton, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 18 (+4)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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