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NPC Generator

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Advanced [show]


Norman Mori, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He wears his white hair up. His eyes are a pleasant blue.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of specialists.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist. Flaws: Insane, Secretive, Insomniac. Bonds: Nature. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Mori, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 10000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears pastel trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His golden hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Anselm was born the youngest of three triplets. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Anselm Wellington, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. 2 Thunderstones. 2 Smokesticks. 2 Thunderstones.


Social Check DCs


Nicholas Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a faded coat and loose pants complete with feathered hat. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Shy, Insane. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Nicholas Van Es, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Payton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy chestnut hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of dire rats

Flaws: Cynical. Bonds: Attractive, Military, Poor, Enemies. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Thomas Payton, Male Human Cleric 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His whole body is exceptionally muscular. His head has been shaved. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Justice, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Hackney, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)12 (+1) 11 (+0)17 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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