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Advanced [show]


Reynard Harper, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a simple brown robe with violet stripes complete with hood. His left leg appears badly burned and disfigured. His auburn hair is singed and shortened. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting. Flaws: Ugly, Mundane. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Reynard Harper, Male Human Sorcerer 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 18 (+4)14 (+2)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 400 gp. Moonstone (20 gp). Moss agate (9 gp). Aquamarine (400 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He has achieved small success as a Adventurer.

Motivation: Expand his business.

Flaws: Disease, Forgetful. Bonds: Family, Mentor, Job. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

John Denholm, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)10 (+0) 6 (-2)14 (+2)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Trym Breeden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing a long, tan, dusty cloak. He has a hunchback. He wears a top hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Trym Breeden, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 5 (-3)13 (+1)
Skills Athletics +3, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 200 gp.


Social Check DCs


Clerebold Chatham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears brown painted combat armor at almost all times. His hair is red and curly. He has gleaming, smiling brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Clerebold Chatham, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 5 (-3)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 7
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 70 pp. Deep blue spinel (300 gp). Iolite (40 gp). 1 Half-Plate.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant amber.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his sister; and he desires power and/or immortality

Ideals: Gifted. Bonds: Rich, Slave, Family, Adventurer. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Bertram Adley, Male Human Barbarian 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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