Trym Allerton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His black hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.
History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Tailor soon after.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Immigrant, Job. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
William Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in violet turtlenecks beneath a red coat with tan slacks. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Fisher, but he was a colossal failure. He has drifted from career to career and currently works as a Shipwright.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Ideals: Justice. Bonds: Adventurer, Nature, Job. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 69 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1300 gp. Large well-done wool tapestry (200 gp).
Randal Lester, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.
History: Randal was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Shipwright job and began his own company from there.
Motivation: To be a Architect again; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Slave, Attractive, Guardian, Job. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1100 gp). Coral (50 gp). 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Breastplate. 1 Breastplate.
Norman Law, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky yellow painted plate armor. His silver hair is singed and shortened. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: When he was but 3 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: Retire the richest man in the west; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate. Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Azurite (12 gp). Blue sapphire (1100 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item.
Percival Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He is portly but not overly obese. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are hazel.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Barkeep and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to end his boredom
Flaws: Shy, Selfish, Mundane, Greedy. Bonds: Job. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 31000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
